Gameplay, Design, Mummy Demo, Community, and More

Mummy.io
6 min readJun 4, 2022

Mummy team answers to your most pressing questions from the Discord AMA

‘We are thrilled our community is rapidly growing and are excited to welcome all of you. There’s four of us from the Mummy team here today. Mara, the creator of the Lore and story behind the game. We have Catalin, our Head of Strategy, and Lee, the CEO and Head of Design.

I’m Olga. I’m Head of Marketing.’

This is how our very first AMA started — there are many more to come! In this article, we summarise for clarity the answers to the most pressing questions related to game design and gameplay that we have received from our community on Twitter and Discord. Thank you to everyone who joined!

Many of you have asked what makes Mummy stand apart from competitors in what has become a very crowded Gamefi space. Catalin emphasised how the team are building first and foremost an exciting and fun triple A game that is a ‘play-and-earn game [in which] earning happens naturally as a result of playing’ and doesn’t feel like a job, but is actually thoroughly enjoyable. Mummy encompasses a ’60 kilometer open world filled with lore, backstories for characters. We’re building the game on Unreal Engine 5 with immersive lifelike visuals. There will be plenty of opportunities for socializing in the game in different hubs, by joining Guilds, teaming up for Dungeons.’

Lee also expressed how ‘Our main objective for the whole game is just for it to be super exciting entertainment, lore, bosses, famous bosses that everyone knows already from mythology. Just like a traditional AAA game. That’s why we embrace the play-and-earn model. Players can earn rewards naturally simply by immersing themselves in the Mummy world. So the play-and element is just a bonus to our game, though in my personal opinion, it’s a fantastic bonus, but we’re really set on making a fantastic game as well.’

Furthermore, when asked about the marketing approach, Olga mentioned ‘We are already speaking with influencers in gaming and we want to make sure that they love the game as well. So we do not only talk to the crypto influencers on Twitter and Telegram channels, but we make sure that we have supporters in streamers and more of the wide gaming public as well.’

There is also a great desire for Mummy to integrate and consult the community regarding the future storylines and gameplay elements. ‘We want to create a safe and inclusive environment, fun to play, very exciting, focused on community. We want to gather feedback around the desired directions for the game, so we want to co-create the game together with the community.‘ Catalin added. Mara also expressed her desire to facilitate future community interactions and her enthusiasm ‘to write and build the lore with everyone else and with all of you as well, hopefully in the future’.

Asked about how the project will ensure it remains popular and relevant, Lee also described a community-first approach. ‘ The answer is super corny, but it’s so true that we believe that a project is only as strong as the community involved and we want to be transparent about our whole development process. We want to engage with our community regarding decisions about the gameplay, the quests and just make sure that we’re not looking over elements that are blindly obvious that we shouldn’t or should be putting into the game. We’re all huge gamers here. That’s why it’s really exciting for me to do these AMAs and hopefully we’re going to start implementing and showing little teasers here and getting feedback as we go. I think it’s the best way.’

Olga also elaborated on the gratitude the team shows towards dedicated community members that engage in true interactions on social media. ‘We rely on our existing community and we don’t promote grinding. We want to motivate and to thank our community for bringing their friends, for bringing their audience to Mummy. So this is why we do some contests and giveaways to basically say thank you to our community members for bringing new people on board.’ There will be many future contests, quizzes, and challenges on social media with exciting prizes for those who participate.

Asked about how the name Mummy originated for the project, Mara said that ‘it immediately brings to mind the pyramids and the ancient Egypt rites and rituals for the Pharaohs and all the respect they had for their magical mythology. Their belief system.’ This ‘short, memorable word’ also fits in with the team’s ambition to expand the game in the future to include other ancient worlds that are interconnected — ‘during ancient times, mummies were present in many different cultures. So I think it encompasses the scope of the game.’

Many of you wanted to know whether you’ll be able to choose from among different characters. ‘Yeah, sure thing.’, Lee, replied. ‘We currently got a Warrior, a Sorceress, and a Ranger, and these are going to be our baseline classes. You can see [on the website] the concept work is absolutely amazing. You also see some of the warrior in game screenshots on the social channels. So we can’t share too much currently. But each of the classes have a wide range of choices and it won’t be just a warrior as a warrior, depending on which gods and direction you choose to follow throughout the game, that will have a massive impact on your character as well.’ Lee also expressed the desire of the team to share more content with the community ‘As soon as we get any of these three characters fully realised into 3D, texturing into rendering, into game and then rigged.’

This intricacy of relationships between the character classes, god allegiance, and personal player choices also creates an exciting challenge for players, along with their ability to constantly improve their combat skills. Catalin also sees this ‘fast-paced combat system with players improving their stats and capabilities so that they are in a state of flow’ as a key competitive advantage.

Lee, who has more than twelve years experience in gaming and advertising pursuing his passions, also emphasised the energy and creativity the team has poured into the development of the playable Mummy demo that is going to be released this summer. The demo is going to be released in stages called Chapters that will each come with a different environment, player character classes, NPC interactions and creatures, and tasks to fulfill. Catalin also spoke very enthusiastically about it ‘We have a cinematic teaser which looks unbelievable. I promise you that we’ll drop it soon and then we’re going to release a polished demo probably in the next 30 days or so. Then we’ll upgrade that demo on a regular basis. Next, we plan to launch the Pre-Alpha with an amazing battle system in the fourth quarter of this year.’

About Mummy

From the concept board to brand creation Mummy encapsulates a new world inspired by Ancient Egyptian myths. We believe in the joy you feel when you immerse yourself in a new sprawling virtual world filled with magic, danger and adventure, as well as the revolutionary potential of true ownership
of in-game assets and the empowering play-to-earn model.
Mummy is a MMORPG that harnesses the power and stunning graphics of Unreal Engine 5 and web3 technologies to bring to life ancient worlds rich in lore that players can explore by themselves or with old and new friends alike.

We’ll release more details in our future updates. Meanwhile you can follow us on our Social Media accounts:

Discord: https://discord.com/invite/eV9kXKF7eH

Telegram: https://t.me/joinchat/2i5rhMhlS99mYjJk

Twitter: https://twitter.com/Mummylabs

Facebook: https://www.facebook.com/mummyio

Instagram: https://www.instagram.com/mummy.io/

Youtube: https://www.youtube.com/channel/UCG5GNFNKlZSTYWT1fGilHRQ

Team Mummy

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Mummy.io

The Next Gen Ancient World Play-And-Earn MMORPG with state-of-the-art visuals powered by Unreal Engine 5 built on Polygon & BNB Chain